

For those lamenting the lost chance at a console version of Tribes: Ascend, Harris did offer a single ray of hope: This could also be the reason why DUST 514 was announced with a twenty dollar charge but is now going free-to-play. Obviously consoles have seen free-to-play releases before - both DC Universe Online and Free Realms can be played without charge on the PS3 - so why was Hi-Rez unable to make a console version? As Harris stated, the developer didn't have the ability "early on." Mainstream free-to-play titles have only begun to pop-up on consoles recently, so perhaps the infrastructure is only now becoming more welcoming to free titles. "Once we decided it'd only be on the PC, we optimized around speed, a quick turn radius, and things that are optimized for PC game controls."

Based on that, we optimized the game around the strengths of the PC, and specifically a keyboard and mouse control. The way it went is that we wanted to do the free-to-play model, and there wasn't a clear path to that on consoles early on. "We do not have any plans for Tribes on console at this time. According to Hi-Rez's Todd Harris, the choices forced upon the team didn't restrict development, but allowed them to play to the platform's strengths: However, during development the decision was made to adopt a free-to-play model, and PC therefore became the only option.Ĭompared to the PS3 and Xbox 360 the PC is a far more open platform, which seems to lead to more experimentation from developers every year, especially in ways to monetize games.

When the team at Hi-Rez Studios began work on Tribes: Ascend, the original plan was a release on both PSN and XBLA in addition to the PC. But despite this success, it seems unlikely the game will be coming to consoles. Tribes: Ascend brought the franchise into the free-to-play realm this year, and has done fairly well to date.

Before Halo and Section 8 popularized jetpacks, there was Tribes, a well known and beloved shooter franchise.
